![]() ![]() It’s also about blocking and counterattacking. It’s not just about punching stuff ( One-Punch Man excluded). Think of your favorite martial arts movies. This makes for more interesting options and decisions. This revision allows a choice of using a bonus action or ki points to perform Patient Defense and Step of the Wind. RAW monks seem like they have a lot of options, but since many skills require both a bonus action and ki to operate, they end up doing very little. The Extra Attack feature goes bye-bye, but the number of Flurry attacks scales with level and can also be used for control maneuvers. The first - and most important - thing this revision does is to give monks Flurry of Blows from level one as a class feature that does not require ki. Monks should have fists of fury, not just occasional extra unarmed attacks that you might not even use since you need your limited ki for other stuff too. Since we’ve established that the RAW (Rules as Written) monk is pretty bad, let’s look at how this book fixes it. How Revised Monk Differs from RAW Monk Class If you’re not already depressed enough about how bad your monk is and really want to have a pity party, check out this Treantmonk’s Temple video on How Monk’s Suck in D&D. Stunning Strike, a signature ability, requires ki and allows for a CON save, of which many monsters have proficiency - any control spell that targets anything other than CON is better in most situations.Monks consistently deliver below-average damage.Many monk abilities also require a bonus action, so you only get to do one special action - combine this with being capped by your ki limit and your contributions to combat will seem rather inadequate.Ki is the single resource needed to fuel most monk abilities, but it is scarce - this hard limit on ki prevents the monk from performing consistently.Monks end up with less attacks than fighters, although thematically monks should be the one class that can unleash a barrage of attacks in rapid succession.Here is a short list of just some of the problems with the monk class: Whereas a bard is competent in many skills and provides great utility, the monk consistently underperforms in every aspect. Pretty much anything a monk can do and should excel at, another class can do it better. Well, if you made a monk, you were likely dismayed and underwhelmed. Perhaps that vision included rapid unarmed strikes, death-defying acrobatics, and a perfect synergy of body and spirit. Perhaps you had a vision for your martial artist character. In an effort to put monks on par with other martial classes, this five-page PDF reengineers one of the monk’s core features and modifies several others. Our conclusion: Cold Breath is not considered a magical game effect, even though we know that dragons are amazing, supernatural beings.There are many problems with the Monk class in Dungeons & Dragons Fifth Edition, and Revised Monk by DarkAbyssKeeper seeks to remedy some of those issues. Fourth, the word “magical” appears nowhere in its description. Second, its description mentions no spell. Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. If your answer to any of those questions is yes, the feature is magical. ![]() Is it fueled by the use of spell slots?.Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?.Ask yourself these questions about the feature: Determining whether a game feature is magical is straightforward. When a rule refers to something being magical, it’s referring to that second type. The second type of magic is what the rules are concerned about. A monster like a dragon exists because of that magic-enhanced nature. In D&D, the first type of magic is part of nature. the concentrated magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect.the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures.But our game makes a distinction between two types of magic: You might be thinking, “Dragons seem pretty magical to me.” And yes, they are extraordinary! Their description even says they’re magical. If you cast antimagic field, don armor of invulnerability, or use another feature of the game that protects against magical or nonmagical effects, you might ask yourself, “Will this protect me against a dragon’s breath?” The breath weapon of a typical dragon isn’t considered magical, so antimagic field won’t help you but armor of invulnerability will. From the Sage Advice Compendium: Is the breath weapon of a dragon magical? ![]()
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