![]() Ascension is one hell of a fine example of how this area has evolved. I would watch the opening cinematic scene and think that it looked amazing, until the visuals were turned down a few notches as you jumped into the game itself. I remember with the original Playstation in the early days. Santa Monica really show off what the Playstation 3 can do. This factor kept surprising me, how amazingly smooth the visuals were, and how close in quality the cinematic sequences were compared to actual gameplay visuals. From the opening scene where the game goes from a scripted cinematic sequence into a QTE or gameplay – I thought I was still watching a rendered scene. Ascension is remarkable in all the areas that the third game was, but I was blown away by how much more remarkable it is. Ascension is not just a little more impressive the leap forward absolutely blows my mind. God of War 3 was one of the best looking games, if not the best on Sony’s console. This is one of the only quintessential series that is loved for its singleplayer offerings, which has ventured into the online multiplayer arena and actually pulled it off. I can see myself frequenting the online lobbies, as opposed to having a go every now and then. It does not feel obligatory, there’s plenty of substance here and the code is solid. I was pleasantly surprised by just how good the multiplayer design is, and how much I enjoy it. The different arenas you battle in throw different elements at you, like the floors randomly falling from under your feet to the “gods intervening,” throwing all sorts of elements at you. The gods provide you with secondary attacks like magic. In the prelude tutorial, players align themselves with a god, choosing from the various Greek gods who offer different advantages. ![]() ![]() Players need to upgrade and unlock armour, weapons and magic with the progression system and level up. There are modes where players work together like a ‘horde’ mode, others where you are up against each other and then a mixture of both. Players can partake in multi-players battles in various modes, but with weapons and a fairly deep progression system. The multiplayer is both unique and well designed, making for a proper option. I suspected it would be forced, thrown into the mix to add value, as they are nowadays. I was also pretty surprised with the multiplayer design. The design follows the sequenced mechanics, but the mechanics are pleasing and some even a little surprising. The boss fights’ designs are amongst the very best. The boss fights seemed a little more frequent and more epic than with the previous games. The series has always featured grand boss fights, but Ascension seems to feature more than with the previous games. The levels are far from obvious and the climbing around takes places at various angles, more that I have seen. The platforming also looks more impressive due to the brilliant camera work, describable as the next level of platforming. The fighting flows a little smoother and the combos string together a little less randomly, and a little more calculated. The attacks string together a little more effortlessly, without needing to bash away at the buttons. You can still mash away by randomly working through the inputs, but now more than before, it seems that the mechanics favour more thought, slower input and a little more precision rather that hacking away. However after a few hours, once you have pealed through the familiar bits, you begin noticing that the mechanics have been polished up some. Why would the developers change something that works so well after all? The basic attacks, the combos, the puzzle bits, it all seems very familiar at first glance. There are even some new features like raging moves, but the core mechanics remain familiar. While the gameplay mechanics are totally familiar, you will notice some additions and some refinement. ![]() If we had to give it a numerical score:8.5/10 ![]() Where this one is unique, and will possibly enjoy a more lasting appeal, is the multiplayer that is both enjoyable and extensive.įor fans of:The series, action, platformers The singleplayer package is a refinement on the previous games rather that a complete overhaul. God of War: Ascension offers a familiar singleplayer experience to that of the previous games. ![]()
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